Unia Europejska
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UX/UI Designer

Work Model: onsite / hybrid

Wrocław, Poland; Warszawa, Poland

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 400 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

At Techland, we believe in treating our players with care and respect. We are gamers ourselves and we understand that honesty, transparency and integrity, coupled with an ambitious approach to everything we do, is the right way to go. 

Techland’s UX/UI team is responsible for presenting our players with information they need, when they need it, in ways that are easily understandable and intuitive. All of our HUDs, menus, and other graphical elements players interact with are our bread-and-butter.

IMPORTANT: The position is conducted in a hybrid model from our office in Wrocław or Warsaw - 3 days a week on-site and 2 days remotely. NO FULL REMOTE WORK MODEL POSSIBLE.

Job Description

  • Working closely with game designers, UI programmers, and the production team to shape the UX and interfaces of our games,
  • Defining player experience through user stories and flows, then visualising it with wireframes, mockups, and prototypes,
  • Iterating on your designs based on stakeholder feedback, team critique, and playtest results,
  • Preparing final-quality assets, then Implementing them in-engine using our dedicated GUI Editor tools.


  • Minimum of 2 years of post-graduate experience in designing UI for video games,
  • A strong portfolio including game interfaces created for consoles and/or PC,
  • Very good understanding of interaction design and familiarity with User Centred Design principles,
  • Know-how to present complex concepts in easy-to-digest ways, and how to draw players’ eye to important information,
  • Think design is never done, merely abandoned,
  • Solid understanding of the game industry and video games, as well as familiarity with the current trends,
  • Passion about creating games,
  • Fluent communication in English, both verbal and written (minimum level B2).

Additional Information

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, psychological support, gifts for different occasions,
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
  • A constant stream of company newsletters, PR & project updates so you will always be in the know,
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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