Techland

European Union

We create
unforgettable experiences

We understand gamers

We understand gamers


There'd be no games without gamers. That's why we listen to you and encourage you to talk. Our goal is to create experiences together with gamers.

We push creative boundaries

We push creative boundaries


We strive to explore every corner of the creative realm and become pioneer in design, technology and business. We constantly expand into new territories.

We are passionate and determined

We are passionate and determined


Gaming is our life, our work, our passion. We invest painstaking care, heartfelt emotion and enormous dedication in the experiences we create.

We commit to perfection

We commit to perfection


If it's not perfect it's just not good enough. Our vast experience and detail-oriented approach ensure we deliver only the highest quality.

We have fun

We have fun


You can only create fun experiences if you can experience fun yourself. We stay inspired because we love what we do and the people we do it with.

We are independent

We are independent


Freedom fuels creativity and growth. Without any outside control we can focus entirely on creating unforgettable experiences for gamers.

  1. 2018

    We announce Dying Light 2 at the Xbox E3 Briefing. The game is developed using our state-of-the-art proprietary C-Engine.

  2. 2016

    We release Dying Light: The Following, a full-blown expansion to Dying Light. Today, we have 16 million gamers playing Dying Light worldwide.

  3. 2015

    We release Dying Light which immediately climbs to number one on US and UK sales charts. To this day it's recognized as "the best zombie game ever" by millions of gamers.

  4. 2013

    We release Dead Island: Riptide. The Dead Island series reaches 13 million units sold.

  5. 2013

    We release Call of Juarez: Gunslinger. PC Gamer gives the latest instalment in this series a rating of 84%. The Call of Juarez franchise reaches 4 million units sold.

  6. 2011

    We release Dead Island. Our announcement trailer reaches 16 million views on YouTube and receives a Gold Medal at the Cannes Lions International Festival of Creativity.

  7. 2006

    We release Call of Juarez. It's the first game in history to implement DirectX 10 features thanks to our proprietary engine.

  8. 2000

    We release Crime Cities. Our first game gets an 81% rating from IGN. We officially enter the world of game development.

  9. 1991

    Techland is founded. We start as a software distribution company.

Techland Careers

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