We understand gamers
There'd be no games without gamers. That's why we listen to you and encourage you to talk. Our goal is to create experiences together with gamers.
We push creative boundaries
We strive to explore every corner of the creative realm and become pioneer in design, technology and business. We constantly expand into new territories.
We are passionate and determined
Gaming is our life, our work, our passion. We invest painstaking care, heartfelt emotion and enormous dedication in the experiences we create.
We commit to perfection
If it's not perfect it's just not good enough. Our vast experience and detail-oriented approach ensure we deliver only the highest quality.
We have fun
You can only create fun experiences if you can experience fun yourself. We stay inspired because we love what we do and the people we do it with.
We are independent
Freedom fuels creativity and growth. Without any outside control we can focus entirely on creating unforgettable experiences for gamers.
We release our most ambitious game yet! Dying Light 2 Stay Human, an open-world game set in the climatic Modern Dark Ages setting, reaches Mostly Positive status with over 68K reviews on Steam and places 25th on Steam's All-Time Peak list with almost 275K concurrent players.
We celebrate Techland's 30th anniversary of unforgettable experiences! We open the new decade with the anticipation of Dying Light 2 Stay Human!
We announce Dying Light 2 at the Xbox E3 Briefing. The game is developed using our state-of-the-art proprietary C-Engine.
We release Dying Light: The Following, a full-blown expansion to Dying Light. Today, we have 16 million gamers playing Dying Light worldwide.
We release Dying Light which immediately climbs to number one on US and UK sales charts. To this day it's recognized as "the best zombie game ever" by millions of gamers.
We release Dead Island: Riptide. The Dead Island series reaches 13 million units sold.
We release Call of Juarez: Gunslinger. PC Gamer gives the latest instalment in this series a rating of 84%. The Call of Juarez franchise reaches 4 million units sold.
We release Dead Island. Our announcement trailer reaches 16 million views on YouTube and receives a Gold Medal at the Cannes Lions International Festival of Creativity.
We release Call of Juarez. It's the first game in history to implement DirectX 10 features thanks to our proprietary engine.
We release Crime Cities. Our first game gets an 81% rating from IGN. We officially enter the world of game development.
Techland is founded. We start as a software distribution company.