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We are looking for a talented Technical Animator to join our team.
Your daily tasks:
- rigging and skinning models of characters and creatures,
- cooperating with modelers and animators to create high-quality assets,
- developing and improving tools for animation team,
- working with the Engine team to develop animation systems, creating and improving engine tools.
You meet our expectations if you have:
- at least 2 years of experience on a similar position in video games industry,
- very good knowledge of rigging and skinning,
- good understanding of human anatomy,
- good knowledge of 3D packages (Max, Maya, MotionBuilder),
- ability to create tools and write scripts to help improve the animation pipeline,
- very good communication skills,
- keeping up to date with current technology trends,
- good command of in English.
Nice to have:
- experience with AAA titles,
- facial rigging experience,
- physics simulation experience.