Techland

Unia Europejska
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Senior Level Designer

Work Model: onsite / hybrid

Warszawa, Poland; Wrocław, Poland

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

As a Senior Level Designer, you will be responsible for creating engaging gameplay and immersive story experiences for the player, whether in narrative adventures or open world.

Your daily tasks:

  • Designing, building locations, scripting, iterating and optimizing levels/quests in an open-world game.

  • Co-creating and transforming the project vision into a playable environment.

  • Close cooperation with a group of specialists from various fields - art, programming, design, audio, animation, etc.

  • Testing your levels for bugs, gameplay issues, and the overall player experience. Collect feedback from other team members and players, and also apply this information to improve your levels and gameplay.

  • Creating and maintaining documentation related to levels and gameplay for project.

  • Supporting and mentoring junior colleagues in the profession.

Qualifications

  • Experience in game creation (at least 5 years of experience or one published AAA project) as a Level Designer/Senior Level Designer/Lead Level Designer.
  • Ability to design and create a game environment that is engaging and understandable for the player, provides diverse gameplay, and is attractive and aesthetically credible.

  • Good understanding of any editing tool, whether it's Unity, Unreal, RedKit, Cryengine, RoadHog or Techland's proprietary DevTools.

  • Understanding of how to solve a problem when you hear that "through indirect player's guidance we have to make them end up at point X".

  • Good sense of what will play well and what will be frustrating.

  • Eagerness to develop our technology and engine in terms of level design.

  • Willingness to work with other people to achieve a common goal.

  • Willingness to share knowledge, exchange experiences, and think outside the box.

  • Good knowledge of English.

Nice to have:

  • Basic knowledge of architecture.

  • Artistic skills (drawing, painting, modeling, etc.).

Additional Information

What we can offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.

  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.

  • A constant stream of company newsletters, PR & project updates so you will always be in the know.

  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.

  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).

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