European Union
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Intern - Programmer in the Technology Department (Tools and Game Engine)


Main task:

  • designing and implementing tool applications supporting the production of video games
  • co–creating our proprietary engine technology
  • developing new functionalities and introducing innovations to existing solutions

We expect:

  • very good C++ programming skills,
  • ease of communication with co–workers, as well as the users of our technologies,
  • interest in video games, as well as in the technology of their production,
  • creative, unconventional, as well as logical thinking skills,
  • English proficiency enabling to work with code and technical documentation.

Nice to have:

  • own programming achievements,
  • knowledge of current engines and tools for creating games available on the market,
  • knowledge of interaction design issues,
  • general knowledge of issues related to the creation of network solutions (e.g. TCP and UDP socket programming, REST API, topics concerning network configuration and security).
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