Unia Europejska
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Audio Programmer

Wrocław, Warszawa

Your daily tasks:

  • working with the audio team to design, implement and optimize audio game systems and features,
  • working with the engine team to extend and optimize audio pipelines,
  • developing tools and processes that improve efficiency and quality,
  • developing implementation plans and time estimates for tasks,
  • supporting and instructing the audio designers on how to use our tools to achieve the best results - effectively and efficiently,
  • adhering to team coding standards and best practices,
  • creating and maintain documentation in owned areas.

You meet our expectations if you have:

  • strong practical knowledge of C++,
  • understanding of multi-threaded programming,
  • good math skills,
  • understanding of sound implementation in games,
  • strong communication and team skills,
  • self-motivation, ability to work independently and efficiently.

Nice to have:

  • experience in working on multiple platforms,
  • experience with WWise or FMOD middleware.
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