European Union
See all open positions

Senior Programmer: Entity Component System Architect (C++)

Wrocław, Warszawa

Your daily tasks at this position is designing and developing a consistent component system architecture in our proprietary engine, C–Engine, in particular:

  • designing and implementing an efficient component system in the context of multithreading,
  • determining the direction of tools development for the component system,
  • watching over the way of creating game logic in the subsequent productions of the studio,
  • working with gameplay and technology programmers,
  • development of already existing code,
  • code optimization and debugging.

You meet our expectations if you:

  • have good knowledge of C++, supported by four years of commercial experience,
  • are familiar with of STL,
  • have knowledge of project templates,
  • have knowledge of version control systems,
  • are experienced in large gameplay systems design,
  • have knowledge of the architecture of game engines available on the market (e.g. UE4, Unity)
  • are experienced in creating games on PC or current generation consoles (working on at least one AAA project from concept to the box or on several smaller projects),
  • have a minimum of four years of experience in the game industry,
  • are communicative, effective in teamwork, goal and independence orientated,
  • are experienced in the game industry as well as in the Agile methodologies,
  • speak English fluently,
  • are proactive and have an open look at emerging problems,
  • have an authentic passion for games as well as knowledge of the latest titles and trends in computer games, and especially in FPP games.
Apply now
Ok! I got it!Our website uses cookies. We use cookies to create a more personal experience. However, if you don’t feel comfortable with this, you can change the way cookies work for you in your browser’s settings.

Please enter your date of birth