Techland

European Union
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Senior Programmer: Entity Component System Architect (C++)

Wrocław, Warszawa

The main task at this position is designing and developing a consistent component system architecture in our proprietary engine, C–Engine, in particular:

  • designing and implementing an efficient component system in the context of multithreading,
  • determining the direction of tools development for the component system,
  • watching over the way of creating game logic in the subsequent productions of the studio,
  • working with gameplay and technology programmers,
  • development of already existing code,
  • code optimization and debugging.

We expect:

  • good knowledge of C++, supported by four years of commercial experience,
  • knowledge of STL,
  • knowledge of project templates,
  • knowledge of version control systems,
  • experience in large gameplay systems design,
  • knowledge of the architecture of game engines available on the market (e.g. UE4, Unity)
  • experience in creating games on PC or current generation consoles (working on at least one AAA project from concept to the box or on several smaller projects),
  • a minimum of four years of experience in the game industry,
  • communicativeness, effective teamwork skills, goal and independence orientation,
  • experience in the game industry as well as in the Agile methodologies,
  • good English skills,
  • proactivity and an open look at emerging problems,
  • authentic passion for games as well as knowledge of the latest titles and trends in computer games, and especially in FPP games.
Apply now
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