Unia Europejska
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Quest Designer


Your daily tasks:

  • contributing to design, development and maintenance of engaging and original quests for our players
  • creation and maintenance of visual (e.g. flowcharts) and non-visual (e.g. wiki) design docs
  • cooperation with other departments with a common aim of bringing our story to life (Level Design, Level Art, Open World, Animation, Audio, Quality Assurance, etc.)
  • ensuring the quality of player experience,
  • working iteratively with the Narration team (the whole team creates, develops, and provides feedback for all ideas),
  • following trends in the industry and being up–to–date with innovative solutions allowing to achieve project goals in terms of quests, narration and gameplay

You meet our expectations if you:

  • have minimum two years of experience at a similar position in the gaming industry,
  • have experience in creating narration for games (working on narration at least in one project), including the knowledge of any editor used for creating games,
  • present limitless curiosity and good knowledge of the video game industry,
  • understand the difference between the narrative and gameplay layers in open-world action RPG games,
  • like an atmosphere of tight teamwork and brainstorming, supported by good communication skills,
  • are a born storyteller, having a head full of many diverse ideas and just wait to create new ones, being open to receive and provide constructive feedback,
  • are fluent in English.

Nice to have:

  • knowledge of proper storytelling basics

What we can offer:

  • Benefits: private medical care, life insurance, partial lunch financing, a social benefit fund, gifts for different occasions, bonuses.
  • Outstanding work atmosphere.
  • Development: a dedicated development budget for each employee, career paths, a mentoring program, internal and external training seminars, financing of English and Polish classes.



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