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Programmer: Gameplay Systems (C++)


The main tasks at this position are the design and implementation of the playthrough in Techland's newest video games, and in particular:

  • creating and prototyping new mechanics/systems,
  • development of already existing code,
  • creating systems and tools for other people in the team,
  • co–operation with artists and designers,
  • code optimization and debugging.

We expect:

  • good knowledge of C++, supported by a minimum of two years of commercial experience,
  • knowledge of STL,
  • knowledge of project templates,
  • knowledge of version control systems,
  • experience in designing and implementing artificial intelligence mechanisms used in commercial projects,
  • a minimum of a year of experience in work with the creation and implementation of playthrough (also on productions for mobile platforms),
  • communicativeness, effective teamwork skills, goal and independence orientation,
  • experience in the game industry as well as in the Agile methodology,
  • good English skills,
  • authentic passion for games as well as knowledge of the latest titles and trends in computer games, and especially in FPP games,
  • understanding of rules and problems connected with playability in FPP/TPP games.

Nice to have:

  • IT education and knowledge of game engines, for example Unreal Engine 4 and/or Unity.
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