Techland

European Union
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Programmer: Gameplay Systems (C++)

Wrocław, Warszawa

Your daily tasks will focus on the design and implementation of gameplay mechanics in Techland's newest games, in particular:

  • creating and prototyping new mechanics/systems,
  • development of already existing code,
  • creating systems and tools for other people in the team,
  • co–operation with artists and designers,
  • code optimization and debugging.

You meet our expectations if you have :

  • good knowledge of C++, supported by a minimum of two years of experience in creating gameplay systems,
  • experience working with STL,
  • knowledge of project templates,
  • knowledge of version control systems,
  • authentic passion for games as well as knowledge of the latest titles and trends in computer games, and especially in FPP games,
  • understanding of rules and problems connected with playability in FPP/TPP games,
  • good command of English.

Nice to have:

  • experience working on a AAA title,
  • cross-platform experience,
  • computer science education,
  • knowledge of commercial game engines such as Unreal Engine 4 and / or Unity,
  • strong math skills,

Apply now
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