Narrative Designer
Company Description
Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 400 highly-skilled professionals driven by a passion for gaming, always striving for the best quality.
We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date.
Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.
Job Description
Techland is seeking a Narrative Designer to join our Narrative team. If you’re excited to explore, implement and innovate narrative design, we want to hear from you.
Please note that this is a separate role from the Technical Narrative Designer position.
Responsibilities:
- working with the Narrative team and other disciplines to implement, support and maintain interactive storytelling using Techland’s proprietary game engine,
- helping conceptualise and develop new/improved narrative tools and systems,
- implementing narrative systems, dialogue, scenes and events,
- assisting with the creation of story, dialogue and environmental storytelling,
- working to help maintain tools and systems that seamlessly integrate narrative into the project,
- debugging our narrative systems and content,
- creating and maintaining documentation relating to narrative tools and systems,
- assisting the team in developing workflows, and pipelines across the Narrative, Quest, Animation and technical teams,
- providing insightful and constructive feedback to writers and designers.
Qualifications
- relevant professional experience as a Narrative Designer, Games Writer, Level Designer and/or Gameplay Designer, with a focus on designing and implementing narrative content and/or systems,
- a clear, intuitive understanding of the requirements for interactive storytelling, non-linear variable and branching narrative, systemic narrative practices and game production processes,
- experience working within engines such as Unreal, Unity or other popular game engines that support visual scripting.
- ability to clearly express the ways that narrative and games design intersect and how story can be expressed through audio, visual and gameplay means,
- experience in creating design documentation,
- clear knowledge of triggers, conditions, variables, bark sets, and other narrative design tools,
- ability to work across departments to help communicate and deliver the narrative,
- solid written and verbal communication skills. Must be proficient in English (B2+).
Nice to Have:
Candidates lacking the skills/experience listed below should not be discouraged from applying. Please note that these elements may come up at the interview.
- experience of working with proprietary engines,
- prior experience in creating first- or third-person action games,
- experience working with engines such as Unreal, Unity or other popular game engines that support visual scripting,
- experience with localization, text and/or dialogue pipelines,
- knowledge and experience with dialogue editing and management software such as Inkle, Twine, or Oasis,
- An understanding of the demands and requirements of branching dialogue, and/or co-op open world storytelling.
Additional Information
Hiring Process:
- candidates must submit a CV + portfolio demonstrating their best work,
- samples should demonstrate your ability to construct a branching, non-linear story, or interactive story. A demonstration of how you create narrative mechanics is a plus,
- narrative design examples should be supplied as documents or spreadsheets. If possible, please provide a variety of examples i.e. that illustrate different approaches to narrative design,,please note, playable interactive samples (e.g. Twine) may be submitted, but must form only part of the submission.
- if possible, please provide a mix of different styles of samples e.g. scripted triggers, in-game dialogue elements, branching conversations, barks etc.,
- all written samples should be supplied in English,
- selected candidates will be asked to take part in an online interview process,
- if progressed, selected candidates may be asked to complete a test. The test will take no longer than four hours in total, and candidates will have a week to submit it.
What we can offer:
- a wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, psychological support, gifts for different occasions, bonuses,
- an outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
- a constant stream of company newsletters, PR & project updates so you will always be in the know,
- many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
- state-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).