Techland

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Lead Online Game Designer

Wrocław, Warszawa

Your goal:

  • define the framework and structure for a new online experience in the Dying Light 2: Stay Human universe
  • creatively lead an interdisciplinary team of developers to deliver your vision for the online experience in the Dying Light 2: Stay Human universe 
  • lead your team designs through the full development cycle: from conception and prototyping through implementation to release and continuous support after launch

Your daily tasks:

  • being the advocate for your team, knowing the strengths and weakness of all members and utilizing that knowledge to bring out the best in them,
  • defining and designing progression systems, gameplay mechanics and online features for online presence of Dying Light 2: Stay Human working closely with the high level vision provided by the IP’s Creative Director,
  • defining and designing engagement mechanisms and in-game economy in cooperation with the marketing teams and biz dev teams,
  • collaborating closely with Production to plan out the development roadmap, and define goals that push the boundaries of what’s possible,
  • prioritizing and assigning tasks to a team of designers and developers discussing progress, tackling setbacks, finding solutions, sharing experience, providing  feedback and coaching to your team of game designers,
  • directly communicating with programmers, artists, animators, and other production teams to ensure constant flow of information & consistency across the board,
  • supporting implementation of designed features in a structured, iterative manner 
  • working with the player research teams on defining scope and goals for playtests as well as authoring and requesting other data gathering methods,
  • creating and updating clear and consistent design documentation used by members of the development team and supporting disciplines (marketing, PR).

You meet our expectations if you have:

  • senior experience in the Online/Live Operations games genre with at least 1 shipped AAA title as a Game Designer,
  • proactive attitude and supportive understanding towards all members of the game development team,
  • daring imagination and 1000 ideas per hour,
  • structured, professional approach to game design and game production methodologies,
  • excellent communication skills; both written and verbal, 
  • very good command of English,
  • knowledge of statistics and/or data analytics tools,
  • knowledge of visual scripting tools / languages,
  • true passion for video games, knowledge of latest titles and current trends in the industry, especially regarding Online, F2P and Live Operations market.
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