Techland

Unia Europejska
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Lead Level Artist

Company Description

Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we've carried a tradition of providing gamers with unforgettable experiences. We're an international team of over 400 highly-skilled professionals driven by a passion for gaming, always striving for the best quality. 

We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release. 

On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we're also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. 

Techland's mission strictly determines every aspect of our work: we want to create unforgettable experiences.

Job Description

Your daily tasks:

  • leading the development and creation of high-quality AAA levels and locations - defining ideas, plans and tasks for locations/levels and carrying them out based on general guidelines, processes and procedures
  • supervising the work of the LA team in terms of visual arts - to ensure the quality of art and implementation of tasks
  • creating levels by setting the rough geometry of locations (terrain shape, buildings, interior walls), finishing locations and cutscenes with existing meshes and decals, lighting locations and cutscenes to enhance the mood and to help direct gameplay and optimizing locations
  • closely collaborating with Lead Level Designer, Lead 3D Artist, Lead Enviro Concept Artist and Art Director and Tech Art Director and other people involved in creating game locations

Qualifications

You meet our expectations if you have:

  • 2+ years as a Lead Level Artist or 4+ years as a Senior Level Artist in AAA project,
  • extensive knowledge of level art, lighting, optimization, asset pipeline creation,
  • experience in leading a team of artists, 
  • very good command of English, Polish is a big plus 
  • passion for games and knowledge of the gaming industry from the player’s perspective,
  • excellent communication skills; both written and verbal.
  • excellent leading and teamwork skills,
  • an eye for details, real-world and game references,
  • proficiency in 2D or 3D graphics suites (Adobe Photoshop, 3DS Max/Blender).

Additional Information

What we can offer:

  • a wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, psychological support, gifts for different occasions, bonuses,
  • an outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner,
  • a constant stream of company newsletters, PR & project updates so you will always be in the know,
  • many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes,
  • state-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).

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