Techland

Unia Europejska
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Lead Gameplay Animator

Work Model: onsite / hybrid

Wrocław, Poland; Warszawa, Poland

Company Description

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.

Job Description

As a Lead Animator at Techland you will play an impactful role by working very closely with programmers and designers to build solid foundations for gameplay. We are looking for someone who will lead by example and produce high-quality content on par with the animation vision established by the Animation Director, as well as focus on the architecture of our gameplay and motion systems.

Your daily tasks:

  • Collaborating with gameplay and animation programmers to create amazing gameplay and solutions using Techland’s C-Engine.
  • Anticipating, planning and advising on animation and gameplay related technical issues and implementation.
  • Supervising the systems architecture from the animation point of view.
  • Acting as the perfect link between Design and Code to build the foundations of gameplay.
  • Acting as the primary point of contact for a wide spectrum of gameplay topics.
  • Supporting the Animation Director in the creation of the animation vision and achieving the highest quality.
  • Working with producers to estimate backlogs, plan the team’s work and ensure on-time work delivery.
  • Preparing and directing mocap sessions, encouraging and supporting animators to participate.
  • Mentoring a team of talented animators, reviewing and giving feedback about their work.
  • Hands-on involvement in achieving the team’s goals.

Qualifications

  • 5+ years of experience animating characters for video games.
  • Experience working on AAA titles.
  • Experience in leading and mentoring teams.
  • Strong keyframing skills.
  • In-depth experience working with animation graphs and state machines.
  • Strong professional knowledge of Autodesk Motionbuilder (or similar software).
  • Solid experience working with motion capture.
  • Great problem-solving and communication skills.
  • Very good command of English.

Additional Information

What we offer:

  • A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
  • An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
  • Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
  • State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

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