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Junior Quest Designer


Your daily tasks:

  • contributing to design, development and maintenance of engaging and original quests for our players
  • brainstorming within the Quest Design and Narration teams in a creative and open-minded environment 
  • supporting the creation and maintenance of visual (e.g. flowcharts) and non-visual (e.g. wiki) design docs 
  • cooperation with other departments with a common aim of bringing our story to life (Level Design, Level Art, Animation, Audio, Quality Assurance, etc.)
  • following trends in the industry and being up–to–date with innovative solutions in terms of quests, narration and gameplay 

You meet our expectations if you:

  • have knowledge of the basics of visual scripting within the game engines (e.g. Blueprints in the Unreal Engine),
  • have a flair for learning and handling various editing tools (within the game engine), 
  • are a born storyteller, having a head full of many diverse ideas and just wait to create new ones, being open to receive and provide constructive feedback,
  • have a minimum one year of experience at QD, LD, QA or similar positions in the gaming industry,
  • like an atmosphere of tight teamwork and brainstorming, supported by good communication skills,
  • understand the difference between the narrative and the gameplay layers in open-world action RPG games,
  • present a limitless curiosity and good knowledge of the video game industry,
  • are fluent in English.

Nice to have:

  • know the basics of proper storytelling rules
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