General Manager-Design
Work Model: remote / onsite / hybrid
Wrocław, Poland
Company Description
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.
We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.
Job Description
We're looking for a strategic leader to take ownership of a key discipline within our studio. In this role, you’ll shape vision and structure, mentor senior talent, and ensure your teams are empowered to deliver outstanding games. You’ll work cross-functionally to refine processes, drive innovation, and scale capabilities — leaving a lasting impact on both people and projects.
Your daily tasks:
- Provide visionary leadership and long-term strategy for the Design discipline across the whole studio.
- Build and lead a high-performing, motivated art team by mentoring, coaching, and supporting career growth.
- Collaborate with the Designers and Creative Directors and other stakeholders to translate the artistic vision into actionable pipelines and production-ready content.
- Establish and continuously improve processes, workflows, and tools to ensure efficiency and quality in art production.
- Set and maintain high standards for artistic excellence and technical execution.
- Play an active part in project, milestone and gate reviews
- Manage department resources, staffing plans, recruitment needs, and budgeting.
- Advocate for the Art team within the broader studio leadership group, ensuring alignment with overall studio and publishing goals.
- Monitor performance and engagement within the art discipline and proactively resolve team issues.
Qualifications
- Proven experience in a senior or leadership design role within the games industry, AAA studio.
- Deep understanding of game development pipelines across 2D, 3D, animation, VFX, and technical art.
- Strong people leadership skills with experience managing large, multidisciplinary art teams.
- Track record of mentoring and developing creative talent.
- Ability to collaborate cross-functionally and influence without direct authority.
- Excellent communication and organizational skills.
- Passion for games and a strong appreciation for visual storytelling and game aesthetics.
- Experience working in a multi-project or multi-studio environment.
Additional Information
What we can offer:
A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
A constant stream of company newsletters, PR & project updates so you will always be in the know.
Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).