Techland

European Union
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Cinematic Animator

Wrocław, Warszawa

The main task on this position is providing the fluent creation of character and object animations in the game through:

  • creating interesting cutscenes (narrative and dialog scenes) for the needs of a AAA game,
  • taking part in mo–cap sessions,
  • cooperation with the narrative, design and art teams,
  • taking care of the technical performance of game fragments being built,
  • implementation of animations in the game.

We expect:

  • perfect knowledge of animation rules,
  • very good practical knowledge of the Autodesk Motion Builder program,
  • experience with working with Motion Capture data,
  • 2+ years of experience in the game industry,
  • independence, communicativeness, proactivity, good organization of own work,
  • fluency in English,
  • authentic interest in video games (knowledge of trends, ability to analyze games in terms of handling narration).

Nice to have:

  • experience in working on AAA games, published on new generation consoles (PC, PS4, Xbox One),
  • experience in working with animation systems (for example Unreal, Unity, or other similar ones).
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