Art Director (Dying Light Universe)
Work Model: remote / onsite / hybrid
Warszawa, Poland; Wrocław, Poland
Company Description
Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.
We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.
Job Description
As an Art Director, you will be responsible for defining and executing the overall artistic vision of Techland games (in the Dying Light Universe) and ensuring excellence in all aspects of in-game visual assets.
Your daily tasks:
- Creation of artistic visions for Techland games based on the Creatives Director's direction.
- Communication of the vision to adequate teams.
- Maintaining the vision throughout the whole development process.
- Creation of the visual and stylistic direction for game content.
- Monitoring all visual assets in terms of quality and visual consistency,
- Guidance and support for artists and team leads.
- Focus on game-oriented asset creation pipelines through close collaboration with Technical Art Director.
- Managing the effective creation of visual assets, according to the applicable methodology.
- Caring for the development of a team of artists, and active participation in recruiting new employees to the art department.
Qualifications
- Experience in creating games - at least 10 years of experience in the video game art field and min. 5 years of experience as a Lead Artist or Art Director.
- Proven track record of AAA titles (at least 2) - preferably post-apocalyptic.
- A deep passion for video games (open worlds).
- Experience in the art team management and creating new teams from scratch (candidate approach, recruitment process etc.)
- Excellent artistic skills and knowledge (composition, light, colour, etc.).
- Extensive knowledge of character, object, world, animation, and other asset creation, ability to direct assets creation to optimize them to support gameplay, style, and narrative principles.
- Good knowledge of the most recent toolset (Zbrush, Painter, photoshop, etc.) commonly used by the Art teams.
- A good technical awareness to push the quality also from a technical side when necessary, to achieve the utmost quality.
- Some strong knowledge of level and game design rules and needs.
- Ability to communicate in a clear, professional, and positive manner with colleagues and third parties.
- Very good command of English.
Additional Information
What we can offer:
- A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions.
- An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner.
- A constant stream of company newsletters, PR & project updates so you will always be in the know.
- Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes.
- State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Wrocław/Warsaw office).